Rules

Glossary

Director/TO: The person overseeing the tournament. If a dispute cannot be resolved by a Judge then the Director will make a ruling on the situation based on the rules.
Judge: A person who helps the Director with the tournament. Judges also resolve disputes and help ensure tournaments run smoothly.
Entrant: A person participating in a tournament.
Match: A series of games between two or more players. A match may comprise a best of 3 or 5 game set against two players or in the case of a team tournament, a series of games played until all the players in one team have lost a game.
Game: A single game between two players. For games such as Street Fighter 5 and Tekken 7 a game is the best of 3 rounded , while for games such as Marvel vs Capcom: Infinite a game is over when a player loses all three of their characters.

General Rule's pm

Any entrant intoxicated or under one influence of alcohol or any illegal substance will be immediately disqualified from the tournament and removed from the venue without refund. If an entrant does not cooperate with the tournament officials then the police will be contacted to remove the entrant from the venue;
Any entrant that is violent or threatens to use violence at any event or tournament will be immediately disqualified and removed from the venue without refund. Such incidents will result in a red card and a permanent ban from all future events;
Manipulating the results of a tournament by losing on purpose or other such acts is not tolerated and any culprits will be issued with a warning, if the actions/behaviour continues, the entrant will be disqualified from the tournament and asked to leave the venue without refund;
Any entrant that is not present for their match announced by a tournament director or tournament judge will have no more than one minute to get to their game. If an entrant fails to make it to their match in time then they will forfeit the match. Waiting on another entrant to finish with a specific controller will not be tolerated;
Participants accept full responsibility and liability for all personal injury, accident and/or damage they may cause during the course of an event.
Participants understand that Standing Fierce staff accept no liability or responsibility for personal injury, accident or damage resulting to any participants or to their equipment during any event;
Playing casual games when match setups are required for tournament matches will result in a warning. If an entrant is found playing casual games on tournament setups, they will be disqualified from the tournament without refund; Only those wearing a valid tournament pass will be permitted to enter the gaming area.
Anyone in this area who is not carrying a pass will be asked to leave the premises. It is your responsibility to look after your pass;
Video and still images will be taken in and around the any event organized by Standing Fierce. Standing Fierce will use any footage for purposes as seen fit.
Please notify staff if you do not wish to be filmed;
Standing Fierce Staff reserve the right to deny entry to any person, for any reason. Standing Fierce Staff also reserve the right to remove any participant judged to be compromising the event in any way from the premises without refund;
Standing Fierce reserves the right to refuse refunds;
Standing Fierce reserves the right to change or amend these rules at any time without prior notice;

Match Rules

All games will be played on default settings unless specifically noted below;
Any entrant practising combos during button checks will be given a warning. If an entrant receives two warnings they will forfeit that match;
Any button configuration can be used provided it can be achieved in the in-game configuration menu;
Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections;
Accidently pausing the game at any time during a match may result in a forfeit, this is at the discretion of a Judge. If a player pauses during an ultra/super animation which kills their opponent then this rule can be ignored;
In Smash, players may only pause on the angel platform for the purposes of checking a controller malfunction or calling a TO. If a player pauses during gameplay, that will result in a stock loss for that player. If the pause directly causes the other player to lose a stock, the pauser must take two stocks;
Hand warmers may not exceed 30 seconds;
Grand final matches will be best of 5 games if time allows.

Controllers

XBOX One wireless controllers are allowed to be used only with a USB cable, and no batteries or battery pack in the controller.
PlayStation 4 Dual Shock controllers are allowed, but must be connected only through USB and fully disconnected afterwards.
If a players pad syncs up to a PS4 while others are playing as to interupt the match, that player forfiets their next match. Ie if playing a FT2 in SF5, the opponent gains the first game win.

WiiU gamepad is not allowed. Pro Controllers, Nintendo 3DS, 2DS, Wii Remote, Wii Remote and Nunchuck, as well as GameCube controllers are allowed for Smash Bros. for WiiU.
Removing the battery or otherwise disabling these banned controllers is NOT OK. You may not use these controllers under any circumstances.
3rd party controllers which pair to a dongle like the MadCatz controllers are fine.
If an entrant’s controller breaks the entrant may pause the game to obtain a replacement at the cost of losing a round. The remainder of the round shall be used to ensure buttons for the replacement controller are working properly;
An entrant may swap a faulty controller between games without penalty provided a replacement controller is found within a timely fashion.

Game specific rules

Street Fighter 5

Console: PS4
Game Settings: Versus mode, 2/3 rounds, 2/3 games, 99 second time limit, no handicap.
All characters allowed
Random stage select must be chosen at the start of the match.
Training Stage and Beach stage are not tournament legal, if they are randomly chosen, then you must return to stage select before beginning the set. If you do not, your match will be void and both players will go to final match, final round, with the loser being sent to the losers side of the bracket.
Only the loser is allowed to change their character at the end of the round.
The winner must stay their original character.
If there is a draw, resulting from both players losing all their health on the same frame, that ends the game in a tie then the match is reset and is required to be played again.

Tekken 7

Console: PS4
Game Settings: Versus mode, 3/5 rounds, 2/3 games, 60 second time limit, no handicap.
All characters allowed
Random stage select must be chosen at the start of the match.
After Each game the player must go back to stage/character select.
Only the loser is allowed to change their character at the end of the round.
The winner must stay their original character.
If there is a draw, resulting from both players losing all their health on the same frame, that ends the game in a tie then the match is reset and is required to be played again.

Dragon Ball FighterZ

Console: PS4
Game Settings: Versus mode, 3/5 rounds, 2/3 games, 99 second time limit, no handicap.
All characters allowed.
Random stage select must be chosen at the start of the match.
After Each game the player must go back to stage/character select.
Only the loser is allowed to change their character at the end of the round.
The winner must stay their original character.
If there is a draw, resulting from both players losing all their health on the same frame, that ends the game in a tie then the match is reset and is required to be played again.

Marvel vs Capcom Infinite

Console: PS4
Game Settings: Versus mode, 3/5 rounds, 2/3 games, 99 second time limit, no handicap.
All characters allowed
Random stage select must be chosen at the start of the match.
After Each game the player must go back to stage/character select.
Only the loser is allowed to change their character at the end of the round.
The winner must stay their original character.
If there is a draw, resulting from both players losing all their health on the same frame, that ends the game in a tie then the match is reset and is required to be played again.

Super Smash Bros for WiiU

Console: WiiU
Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%.
Sets are Best of 3 until Top 8, where they become Best of 5
Mii Fighters On (all Mii movesets are permitted, default Mii size only)
Amiibos are banned.
Stages:
Battlefield, Final Destination, Smashville, Town & City, Duck Hunt (Starters)
Dreamland 64 (Counterpick)
All characters are allowed.
Before game one of a set, players must determine who will strike the first stage. Appropriate methods for determining first strike are: Best-of-one Rock-Paper-Scissors, Verbal agreement.
Stage striking for game one is done in a 1-2-1 format from the starter stages.
After a game is completed, the winner bans one stage, then the loser picks from the remaining stages. The winner may then choose to change characters, and then the loser.

Super Smash Bros Melee

Console: Wii or Gamecube
Game Settings: 4 Stock, 8 Minute Time Limit, Handicap: Off, Damage Ratio: 1.0, Items: Off, Pause: Off, Friendly Fire: On
Sets are Best of 3 until Top 8, where they become Best of 5
Stages:
Yoshi’s Story, Fountain of Dreams, Battlefield, Final Destination, Dream Land 64 (Starters)
Pokémon Stadium (Counterpick)
All characters are allowed.
Before game one of a set, players must determine who will strike the first stage. Appropriate methods for determining first strike are: Best-of-one Rock-Paper-Scissors, Verbal agreement.
Winner will strike the first stage. In cases where port priority is being contested, Winner will choose to either have port priority or strike the first stage. Stage striking for game one is done in a 1-2-1 format from the starter stages.
After a game is completed, the winner bans one stage, then the loser picks from the remaining stages. The winner may then choose to change characters, and then the loser.

Project M


Console: Wii
Game Settings: Project M v3.6
4 Stock, 8 Minute Time Limit, Items set to NONE and all item slots turned OFF, Debug mode must be turned OFF, Stock Control set to OFF, Damage Ratio set to 1.0, Team Attack set to ON, Input Assist set to OFF, Auto L-Cancel set to OFF, Pause set to HOLD
Sets are Best of 3 until Top 8, where they become Best of 5
Stages:
Battlefield, Pokémon Stadium 2, Smashville, Green Hill Zone, Delfino’s Secret (Starters)
Final Destination, Fountain of Dreams, Wario Land, Dreamland (Counterpicks)
All playable characters are legal except for Warioman and Giga Bowser
Before game one of a set, players must determine who will strike the first stage. Appropriate methods for determining first strike are: Best-of-one Rock-Paper-Scissors, Highest Game & Watch Hammer Number, Verbal agreement.
Winner will strike the first stage. In cases where port priority is being contested, Winner will choose to either have port priority or strike the first stage. Stage striking for game one is done in a 1-2-1 format from the starter stages.
Before playing subsequent games after game one, players have the option to counter-pick in the following order: characters, port priority, stages. The winner of the previous game will select a character to use in the next game first, followed by the loser of the previous match.
The winner of the previous game will strike two legal stages. The loser of the previous game will then select from the remaining stages.
A player may not counter-pick to a stage which that player has already won on during the set, UNLESS it is game five in a best-of-five set and that player counter-picks to the stage played on in game one of the set.
Both players may agree to play on any LEGAL stage during a game, with the exception of game one of a set, where players may not agree to play on any Counter-pick stages.
If a game goes to Sudden Death, the player with the highest remaining stock count is the winner. If remaining stocks are tied, the player with the lowest percentage is the winner. If percentages are also tied, a series of 1-stock, 2-minute rematches will be played, until a winner has been determined.
If a game goes to Sudden Death as the result of a suicide move, the player who initiated the move wins the game. If the game does not go to Sudden Death as a result of a suicide move, the results screen will determine the winner.